Particle Ink – Title Sequence simulation

This was created by emitting a massive number of particles from a texture. Then I used a 3d fluid to push the particles upward – a bit like ink in water, but reversed. Final composite in After Effects. Additional motion blur using rsmb plugin which works really well.

This is actually an intro for my final thesis project called Orthia which will be released later this year.

Tools Used:
Maya, After Effects

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